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Acorn abacuses in primordia
Acorn abacuses in primordia




acorn abacuses in primordia
  1. Acorn abacuses in primordia full#
  2. Acorn abacuses in primordia Pc#

Half-Elf - a half-elf has one elf parent.

acorn abacuses in primordia

Acorn abacuses in primordia Pc#

The only reason they're not in now is I'm not sure if I want flying PC races.įaerie race (needs a name) - currently 4 subraces, but I may come up with another one If I decide to go with a flying fae race, I may also add the avariel, because I love the avariel.

Acorn abacuses in primordia full#

As I complete the full write-ups, I'll be sharing them with the Patrons.ĭwarf - 5 subraces, including the PHB varieties, duergar, and two of my own creationĮlf - 5 subraces, including the PHB varieties, eladrin, and one of my own creation. So here's what the playable races in Primordia looks like right now. However, all races have just as much variation as humans, which kind of makes the stereotypes useless as anything as a springboard for RP and character creation/development.

acorn abacuses in primordia

I may replace the section with a "Personality" section that describes what a stereotypical member of that race might be like. I'll also most likely be taking out the "Alignment" section of the race descriptions. Just as, for example, elves in Forgotten Realms look different from the standard Greyhawk elves, my races may look slightly different. I plan to write my own descriptions, cultures, personalities, etc. I will most likely come up with different names for the subraces from the PHB, to more closely tie them to Primordia. Other possibilities include a plant race and maybe another faerie race, but I'm not sure about those either. I'm kicking around the idea of having minotaur as a playable race (akin to Krynn minotaur), but if so, I may redo them because I'm not sure I like the version in the Unearthed Arcana. I'm also considering a half-dwarf, but I probably won't do it. Half-elves, half-orcs, tieflings, aasimar and the various genasi are going to be very rare in my world, but they'll still be options for PCs. (I have considered coming up with an elf subrace that gives +2 Dex, +2 Int, but I already have so many elf subraces, and I feel it would detract from the high elf too much). Also, there isn't a race that gives +2 Wis, so I think it's ok. This does result in there not being a race that gives a +2 to Int (other than variant human), but there are plenty of options that give +1 Int. The forest gnome is being reworked as a subrace of my new fae race. The rock gnome is being reworked as a new dwarf subrace.

acorn abacuses in primordia

I just need to decide if they'll fly or not. So I'm coming up with a small fae race to replace halflings. I've also been wanting to have a full-blown fae PC race, because the fae are going to be a big part of Primordia. Starting with halflings.to me halflings are a good roguish race, so I want to replace them with another small race that is a good choice for the munchkins that want to make rogues. So I've decided, why not take this opportunity to cut out the races I don't find particularly inspiring, and replace them with something else (I don't want to reduce player options overall)? There doesn't seem to be nearly as much thought put into them as there was even for the gnomes. I also learned that gnomes were originally a subrace of dwarves, which explains why they're so similar.ĭragonborn just seem kind of lame to me. Even in 5e, where gnomes are arguable the best wizard character for the min-maxers with their +2 Int, I haven't seen one played, even though I've seen multiple wizards played. It especially doesn't fit in Primordia.Īlso, in all my years with the game, I've NOT ONCE seen a player play a gnome. I've never been a fan of the whole steampunk/clockwork thing either. If the game only had gnomes OR halflings, it might be alright, but as is, dwarves, gnomes and halflings feel pretty samey to me. They seem sort of like dwarves, sort of like halflings. Also, the only time I've seen players play them is if they're a huge Tolkien fan, or they just want to min-max a rogue. They work fine in Tolkien (I guess), but they always felt tacked on to D&D to me. Halflings are ok, I guess, but I never got into them. There are some raced in D&D that I've always not liked, namely gnomes & halflings. I know I've said on the show that I want to keep everything in the PHB, but as I work more on the world, I'm getting a clearer idea of what makes Primordia different.






Acorn abacuses in primordia